feat(cam): WebGL web rendering backend mockup (CAM/web) #47
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Self-contained raw-WebGL CAM toolpath viewer — GPU counterpart to the CPU mockup in CAM/viz. Same canned scene (orbit machine bed, serpentine pocket toolpath as a cut-progress gradient ribbon, tool head + axis tripod) in real WebGL; HUD is DOM/CSS over the canvas. Zero runtime deps; classic script (loads over file://). Ribbon triangles (GL lineWidth unreliable); path/tool as depth-independent overlay so the pocket-floor pass is not buried in the slab. Headless-verified on the Pi via Playwright headless_shell + SwiftShader (CAM/web/verify.sh) — no GPU/display. Mockup geometry only, NOT the CAM path core. Stacks on #43.
223672bab1toa7ac71407ba7ac71407bto6c299d5989Pull request closed